Skip to content
Live funding
Sesame Summit 2027
Sesamers

Anorak raises $5M pre-seed for interactive generative video

Hutch co-founder Shaun Rutland's new company has $5M from Play Ventures, Backed VC, Supercell and MTG to turn generative video into games any community can make.

First-person view of hands holding a game controller in front of a monitor showing a game

Also see more funding coverage: /funding/

Round at a glance
€4.5MPre-seed Announced 11 November 2026
London, United Kingdom
CompanyAnorak · profile
HQLondon, United Kingdom
StagePre-seed
Team 11-50 people
Participants Supercell MTG

Anorak, a London and Chengdu entertainment tech company led by Hutch co-founder Shaun Rutland, has raised a $5M pre-seed round co-led by Play Ventures and Backed VC to build generative video that players shape in real time.

Play Ventures and Backed VC co-lead, Supercell and MTG join

Anorak raises $5M in a pre-seed round announced on November 11, 2026, as tech.eu reported that afternoon. Play Ventures and Backed VC co-led the round. Supercell and MTG took part, and Zynga co-founder Justin Waldron joined as an angel, according to PocketGamer.biz.

Get the Weekly brief

The week’s rounds, last calls and events, every Monday.

In the company’s words, the money will expand the London and Chengdu teams, bring its first playable formats to release and establish the creator platform in early 2027 (tech.eu, November 11, 2026). No valuation was disclosed.

Hutch’s co-founder bets on video you can play

Shaun Rutland, Anorak’s CEO, co-founded Hutch in 2011, the London studio behind Top Drives and F1 Clash that MTG bought in 2020 (PocketGamer.biz). Jonathan Alpine, a founding employee and former chief creative officer of Hutch, is CCO. Tak Fung, co-founder and Chief of AI, leads the AI lab in Chengdu, and games veteran David Amor is COO.

The product is generative video that responds to the player’s choices as they make them. Anorak builds its own inference technology to make that video faster, cheaper and more controllable, and it posts weekly playable experiments on its blog. Earlier demos described by Mobilegamer.biz on November 4, 2026 included a dress-up game, a boxing game and an alien vendor.

The next step is a creator platform where communities built around fishing, sneakers, birdwatching or padel make playable content about the thing they already care about (PocketGamer.biz). “At Hutch, we learned just how passionate people can be about the things they love,” Rutland told the outlet. This is the first round on the Anorak startup profile in our records.

A $201.6bn games market growing 5.1% a year

Newzoo sizes the global games market at $201.6bn in 2025, up 9.1% year over year, and forecasts a 5.1% CAGR to $234.4bn in 2028 (Newzoo Global Games Market Report, June 2026). No reliable sizing exists for interactive generative video as a segment of its own, so the wider games market is the honest frame for what Anorak sells into.

Our fundraising data puts the check size in scale. Kek Entertainment raised a $3M pre-seed in November 2021. Circle Games closed a $25M Series A led by Tencent in September 2026, after a $7.25M seed in July 2025 led by BITKRAFT with Play Ventures in that round too.

Five percent a year is steady growth for a market that size, and it leaves little room for one more studio shipping one more game. The good news is that generative tools go after the cost of making content, and a team that brings that cost down changes who gets to make games at all.

Why two game companies sit on a pre-seed cap table

Two established game companies on a pre-seed round is the detail I keep coming back to. Supercell and MTG sit next to two funds that know the sector, and MTG already knows Rutland as the buyer of his last company.

Rutland told tech.eu that “Generative is the biggest of those shifts yet, because almost anyone can now create.” Harri Manninen, Founding Partner at Play Ventures, pointed to the people: “Shaun, Jonathan and Tak combine a proven track record in entertainment with deep AI expertise,” he said in the announcement.

The geography tells its own story. Creative direction sits in London, where Hutch was built, and the AI lab sits in Chengdu. So what does a European games company look like when its model research runs on another continent? Anorak gives one answer to the AI talent question. It hires its lab where the researchers are and keeps its product team in the city where its founders’ last hits came from.

Imagine if a padel club could turn last Saturday’s tournament into something its members play on Sunday. That is the market Anorak describes, and nobody has sized it yet.

Two milestones to watch before the end of 2027

The first playable formats come out of this round, and the creator platform is due in early 2027. Watch the weekly experiments on Anorak’s blog, and watch whether the communities it names start building. We gave the world Hutch, Supercell and MTG. Let’s see what our next games company builds on top of them!

Get the weekly briefing Europe's rounds, founders & events - every Monday, in five minutes.